Theater command // World War 3

Command one front of World War 3.

Armor columns, FPV drone strikes, trench lines, six generations of air power, fleets and submarines, and a nuclear option with real counterplay. Every shell is simulated. What you see is what happened.

Wishlist on Steam Steam Early Access · Coming soon
The war is yours to run

One front. Your call.

Your requisition, your doctrine, your call when it goes nuclear. ORDNIX is a theater-scale RTS wargame on a deterministic battle simulation: every shell, every radio link and every soldier is simulated, and nothing on your screen is a special effect playing over dice rolls.

  • On your own tonight? Skirmish against AI commanders from a duel to 100v100, on every map.
  • With others? Quick Match, a 6v6 ranked ladder and custom lobbies with friends.
  • Every battle records itself. Re-fight any war from the archive, from either side's fog.
Command view: an armored column, the deploy tray and the minimap.Command view
Command view: an armored column, the deploy tray and the minimap.
8Nations
56Unit types per nation
100v100Largest battles
15Maps · 4 biomes
Capabilities

Every arm of a modern war

Land, air, sea, drones and the strategic tier, fought on one front at once.

01

Wars, not skirmishes

1v1 duels on tight 2.7 km fronts. 100v100 wars on 6+ km theaters, with allied AI filling every seat you can't. Zoom from a rifleman's fire step to the whole war; NATO symbology keeps it readable at every altitude.

02

The front is yours

Select, order, advance. Requisition flows every second and reinforcements arrive as formations through your map-edge gates. Five victory conditions across a 15-map, 4-biome pool.

03

An army that is alive

Riders dismount under fire. Wheels roll, treads march, turrets lay on the targets they are actually shooting. Squads dive prone under suppression and crawl when pinned.

04

Dig in

Engineers dig real zig-zag trench lines carved into the terrain. Each squad that files in extends the line and mans its own fire step. Garrisons die only the hard way.

05

The drone war is personal

Fly FPV strike drones onto armor by hand. Jammers cut the wireless birds; fiber-optic ones ride through. Recon UAVs cue the guns and EW receivers hunt emitters.

06

Ordnance, not effects

Airstrikes are flown by real airframes off a six-generation ladder, through real air defenses that shoot them down, payload and all. Stealth is physics.

07

The naval war

Destroyers in the swell, submarines at periscope depth, carriers launching and recovering jets, naval drones and amphibious assaults under fire.

08

A battlefield that remembers

Craters move earth, trenches cut below grade, wrecks burn, tracks accumulate. At the end of a war you can read the whole story off the ground.

Intel // Media

See it for yourself

Every frame below is real in-engine gameplay.

Order of battle

Eight nations, real doctrine

Real rosters with real gaps: 56 unit types per nation across land, sea, air, drones and the strategic tier.

US
United States
UK
United Kingdom

The UK's deterrent rides the boats.

CA
Canada

Canada fields no MLRS.

TR
Turkey
RU
Russia
CN
China
KR
South Korea
KP
North Korea

North Korea brings mass and the arsenal.

Operations

Ways to fight

Skirmish

You against AI commanders at any size from a duel to 100v100, with every map, nation, victory condition and weather the game has.

Duel Practice

A ranked map, Conquest, you alone against the machine. It pays field XP, your skirmish record and medals, never ladder points.

Quick Match

The unranked door: choose your team size and face other commanders, earning XP without risking rating.

Ranked 6v6

One Conquest ladder, twelve human commanders, seven tiers and eight-week seasons.

Custom lobbies

Whoever you invite, by lobby code. AI commanders fight any empty side.

Battle Archive

Every battle records itself. Re-fight any war at up to x1000, from your fog or the enemy's.

The ladder

Ranked: one ladder, six a side

RANKED is a single 6v6 Conquest queue: twelve human commanders, each running their own requisition, army and sector of the front.

  • Arbitrated. A full simulation-state hash is compared every two seconds; if clients disagree, the match is void and no rating moves.
  • Nobody waits on an empty chair. A dropped seat goes to an AI regent at that commander's rank, and RECONNECT hands it back.
  • Seasons that respect you. Eight weeks; your peak and every cosmetic survive the roll.
Ranked 6 vs 6: game found.Ranked 6v6
Ranked 6 vs 6: game found.
IRON< 900
BRONZE900
SILVER1000
GOLD1100
PLATINUM1200
DIAMOND1350
WARLORD1500

SEVEN TIERS ON PUBLISHED MMR FLOORS · EIGHT-WEEK SEASONS

Your machine is the server

No dedicated servers, no middleman, no shutdown date. One player hosts the matchmaker, relay, referee and ladder, and friends join through Steam.

Deterministic lockstep

Only orders cross the wire: never positions, never health, never outcomes. You can only be matched against an identical build.

A replay is the match

Replays store the orders and re-fight the whole battle shell for shell, at up to x1000, from your fog or the enemy's.

The carrier group at dawn.Early Access
The carrier group at dawn.
Early Access, stated plainly

Playable core. A growing war.

The core is proven and playable: the deterministic simulation, ranked lockstep multiplayer, replays, seasons, eight nations and theater battles to 100v100.

  • Coming during Early Access: more maps, audio and music, campaigns and Steam leaderboards.
  • Your after-action reports shape what gets built next.
Hardware

System requirements

ComponentMinimumRecommended
OSWindows 10 64-bit (1909 or later)Windows 10/11 64-bit
ProcessorQuad-core ~3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)6-core (AMD Ryzen 5 3600 / Intel Core i5-10400)
Memory8 GB RAM16 GB RAM
GraphicsVulkan 1.2 or DirectX 12 GPU with 2 GB VRAM (GeForce GTX 960 / Radeon RX 470)GeForce GTX 1660 / Radeon RX 5600 XT (6 GB VRAM) or better
NetworkBroadband Internet connectionBroadband Internet connection
Storage1 GB available space1 GB available space
NotesSSD recommendedSSD recommended
Field manual

Questions, answered

generalWhat is ORDNIX?

A theater-scale real-time strategy wargame: you command one front of World War 3, from a 1v1 duel on a 2.7 km front to a 100v100 war on a 6+ km theater. It runs on a deterministic simulation where every shell, radio link and soldier is simulated, so what you see is what happened.

buyingWhen does it release?

No date has been announced. ORDNIX is coming to Steam in Early Access. Wishlisting it on Steam is the easiest way to hear the moment it's out.

gameplayCan I play alone?

Yes. SKIRMISH puts you against AI commanders at any size from a duel to 100v100, on every map, with every nation, victory condition and weather. DUEL PRACTICE is a ranked map, alone against the machine. Campaigns are planned during Early Access.

multiplayerHow does multiplayer work?

Quick Match pairs you with other commanders at the team size you choose. The ranked ladder is one 6v6 Conquest queue of twelve human commanders. Custom lobbies are whoever you invite, and AI commanders fight any empty side.

contentWas AI used to make ORDNIX?

ORDNIX was made with AI coding tools: AI coding assistants wrote the game's program code, its parameter files and its written text under the developer's direction, and the developer reviewed, tested and decided what shipped. The game contains no AI-generated media: no machine-learning model generated any image, sound or music; every image is rendered by the game's own procedural code and every sound is synthesized by the game's own code. The same disclosure is on the Steam page.

technicalWhich platforms is it on?

Windows PC through Steam (Windows 10 or 11, 64-bit). Controller and touch input are supported, but the game isn't Steam Deck Verified yet.

Steam Early Access · Coming soon

The front won't hold itself.

ORDNIX is coming to Steam in Early Access. Wishlist it to hear the moment it's out.

ORDNIX // COMMAND NETWORK
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